Video game genres

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Video game genres


Get along you know Video games can be categorized based on their gameplays? Possibly for some they recognize they know, but it’s dependable to be left for us to know further about video games. Video game genre is usually determined by a set of gameplay challenges and classified independent of their background or game-universe.

Here I’ll present you the list of video genreclassification.

 Action

The predecessor of all console game genres, a ball-and-paddle game was the first game implemented on a home console (Pong). 
Gameplay involves the player fighting through a series of increasingly difficult levels. 
Combat is always one-on-one. 
Mascot Fighting games, often called 'party brawlers', are fighting games usually developed to showcase a particular brand's line up of intellectual properties.
In this sense, it is a fusion of action games and real-time strategy games. The genre emphasizes cooperative team-play; players select and control one "hero", a powerful unit with various abilities and advantages to form a team's overall strategy.
Maze games have a playing field which is entirely a maze, which players must navigate.
Most pinball games feature the same gameplay style, where the player controls a right and left flipper, and tries to make the ball hit various parts of the playfield to gather up points.
These games involve travelling between platforms by jumping (very occasionally other means are substituted for jumping, like swinging or bouncing, but these are considered variations on the same mechanic). 
A shooter game focuses primarily on combat involving projectile weapons, such as guns and missiles. 
First-person shooter video games, commonly known as FPSs, emphasize shooting and combat from the perspective of the character controlled by the player.
(MMOFPS) are a genre of massively multiplayer online games that combines first-person shooter gameplay with a virtual world in which a large number of players can interact over the Internet. 
These early light gun games used small (usually moving) targets onto which a light-sensing tube was mounted; the player used a gun (usually a rifle) that emitted a beam of light when the trigger was pulled. If the beam struck the target, a "hit" was scored. 
Games in this genre call for fast reactions and memorization of enemy patterns. These games are played from either top-down or side-view perspective.
Tactical shooters are variations on the first-person shooter genre, which focus on realism and emphasize tactical play such as planning and teamwork (for example, co-ordination and specialised roles) such as in Call of Duty.
A rail shooter is a sub-genre of the first-person shooter in which the player's navigation through the game environment is not under their explicit control. 
This perspective gives the player a wider view of their surroundings as opposed to the limited viewpoint of first-person shooters. Furthermore, third-person shooters allow for more elaborate movement such as rolling or diving, as opposed to simple jumping and crouching common in FPS games.

  Action-adventure

Stealth games are a somewhat recent sub-genre, sometimes referred to as "sneakers" or "creepers" to contrast with the action-oriented "shooter" sub-genre.
Survival horror games focus on fear and attempt to scare the player via traditional horror fiction elements such as atmospherics, death, the undead, blood and gore.

  Adventure

They augmented traditional adventure gameplay with some of the attributes more commonly associated with action games. 
A great deal of programming went into parsing the player's text input
Adventure games began to supplement and later on replace textual descriptions with visuals (for example, a picture of the current location). 
Many visual novels track statistics that the player must build in order to advance the plot, and permit a variety of endings, allowing more dynamic reactions to the player's actions than a typical linear adventure plot. 

   Role-playing

Cultural differences in role-playing video games have caused RPGs to tend towards two sets of characteristics sometimes referred to as Western and Japanese RPGs (also referred to as "JRPG" or "JRPGs"). 
Some RPGs give the player several choices in how their story goes and such. Typically the player can effect if a character dies or whether they kill an enemy or simply knock them out non-lethally, one example being Dishonored. 
Due to RPG origins with Dungeons and Dragons and other pen and paper role-playing games, the most popular setting for RPGs by far is a fantasy world, usually with heavy medieval European influences with Diablo series (by Blizzard), Final Fantasy series, Elder Scrolls series and Baldur's Gate series (all different kinds of RPGs) all sharing a basic fantasy setting. 
Sandbox RPGs are almost always western rather than Japanese and contain similarities to other sandbox games such as the Grand Theft Auto series with a large number of interactable NPCs, large amount of content and typically some of the largest worlds to explore and longest playtimes of all RPGs due to an impressive amount of secondary content not critical to the game's main storyline. 
The action role-playing game or action RPG is a type of role-playing video game which incorporates elements from action games or action-adventure games. 
Massively multiplayer online role-playing games, or MMORPGs, emerged in the mid to late 1990s as a commercial, graphical variant of text-based MUDs, which had existed since 1978.
Superficially, a roguelike is a two-dimensional dungeon crawl with a high degree of randomness and an emphasis on statistical character development. 
The tactical role-playing game sub-genre principally refers to games which incorporate gameplay from strategy games as an alternative to traditional RPG systems.

Simulation

Construction and management simulations (or CMSs) are a type of simulation game which task players to build, expand or manage fictional communities or projects with limited resources.
life simulation game can revolve around individuals and relationships, or it could be a simulation of an ecosystem.
Vehicle simulation games are a genre of video games which attempt to provide the player with a realistic interpretation of operating various kinds of vehicles.


      Strategy

A 4X games often cover a very large period of time, giving the player the control of an entire civilization or species. Typically these games have a historical setting, encompassing a large amount of human history (Empire Earth, Civilization) or a science fiction setting where the player controls a species set to dominate the galaxy (Master of Orion, Galactic Civilizations).
Artillery games were among the earliest computer games developed and can be considered an extension of the original use of computers, which were once used for military-based calculations such as plotting the trajectories of rockets.
Real-time strategy gameplay is characterised by obtaining resources, building bases, researching technologies and producing units.
Massively multiplayer online real-time strategy games, also known as "MMORTS", combine real-time strategy (RTS) with a persistent world. 
A real-time tactics game shares features of the simulation and wargame genres, for example the battle system (though not the entire game) in the Total War series.
Tower defense games have a very simple layout. Usually, computer-controlled monsters called creeps move along a set path, and the player must place, or "build" towers along this path to kill the creeps. 
A player of a turn-based game is allowed a period of analysis before committing to a game action, and some games allow a certain number of moves or actions to take place in a turn. 
The gameplay of turn-based tactics games is characterized by the expectation of players to complete their tasks using the combat forces provided to them.
Wargames generally take one of four archetypal forms, depending on whether the game is turn-based or real-time and whether the game's focus is upon military strategy or tactics.

Sports

Most popular sub-genre is racing simulators.
Sports games emulate the playing of traditional physical sports.
Games that have high competitive factor but does not represent any traditional sports

Other notable genres

A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting large numbers of players simultaneously. 
Casual games are the games that, regardless of specific gameplay features, are targeted at audiences (casual gamers) who do not wish to dedicate much time and effort to playing video games (unlike hardcore gamers who do). 
Music games most commonly challenge the player to follow sequences of movement or develop specific rhythms. Some games require the player to input rhythms by stepping with their feet on a dance pad, or using a device similar to a specific musical instrument, like a replica drum set. 
Party games are video games developed specifically for multiplayer games between many players. 
A programming game is a computer game where the player has no direct influence on the course of the game. 
This genre frequently crosses over with adventure and educational games. Some arcade games, in particular Tetris variants, are often labeled puzzle games, despite the fact that gameplay depends on hand/eye coordination and quick reflexes, rather than thought and logic.
In trivia games, the object is to answer questions with the goal of obtaining points. 
Many popular board games and card games have computer versions. 

Idle gaming


 Video game genres by purpose

There exists a wide variety of adult games, though many lack mainstream appeal and represent a niche category. The object of an adult game may differ from a mainstream video game, in that the reward can be a visual representation of nudity, partial nudity, or sexual activity rather than points, etc. 
Advergames, in the context of video game genres, refers to promotional software specifically made to advertise a product, organization or viewpoint. 
Art games typically go out of their way to have a unique, unconventional look, often standing out for aesthetic beauty or complexity in design.
Casual games typically are played on a personal computer online in web browsers, although they now are starting to become popular on game consoles. 
Christian video games were first developed by Wisdom Tree for the NES, without license. While largely regarded as derivative titles by the mainstream gaming culture,[citation needed] Christian games have nevertheless expanded in distribution since their inception.
Educational games, as the name implies, attempt to teach the user using the game as a vehicle.
These games are often targeted at the "hardcore" gaming audience, and are usually first-person shooter games, requiring twitch-based reaction speed and coordination, or real-time strategy games, requiring high levels of strategic macro- and micromanagement.
  • Exergame
An exergame (portmanteau of "exercise" and "game") is a video game that provides exercise. 
These games tend to promote "education, science, social change, health care or even the military.

Example of video games:
                                                                 
Sports
Sports
FPS
Action-Adventure

Simulator
Adventure
Strategy

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